I suggest you ...

Make more descriptive controls

The problem with using a graphic such as the red X, double bars, left arrow, and even the words "sit" and "stand Up" is that they are NOT intuitive to everyone. I have played about 6 games and I have asked about how to be sure it is my turn, and am still trying to guess or remember what happens with the others. I would suggest less ambiguous controls. Call me picky, but it would be a better UI for me.

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    anonymousanonymous shared this idea  ·   ·  Admin →

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