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  1. After the 2nd person sat to the game, we both had to click start before the game began. During that time the game was not displayed in either my lobby or my opponent's lobby to remind us that the game was waiting for us to do something. When we did get to the game through "Continue", neither of us had the Arrow indicating that it was our turn. This was confusing. Why not start the game when the second person sits down?

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  2. 0 votes
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  3. 0 votes
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  4. So that it's possible to tell when the chat messages arrived

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  5. The neatest feature I have seen on a per game site is an active window that you can minimize after taking a turn and which pops up again when it is again your turn. Send an email address and I will explain further.

    1 vote
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  6. Maybe have some subtle graphics showing the blocks in Diffusion v1 and v2. Like when you roll the mouse over the board you get a barely visible, translucent block overlay.

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  7. Could then remove them from the "watchers" list below the table, and it might be a good way to see at a glance which tables have people at them and which don't.

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  8. Another way to make it obvious which tables are actively being used

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  9. The idea would be that on the individual game lobbies, the table list would only show actively used tables. Correspondence tables would need to be found elsewhere, like through bookmarks and "My turn" list. The problem with this idea is coming up with a good way to start a correspondence game in the first place. Maybe it would make more sense once there is a robust invite or challenge system up and running.

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  10. 0 votes
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  11. Received via private message

    "It would also be nice if a game window were to automatically open in a new tab."

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  12. The problem with using a graphic such as the red X, double bars, left arrow, and even the words "sit" and "stand Up" is that they are NOT intuitive to everyone. I have played about 6 games and I have asked about how to be sure it is my turn, and am still trying to guess or remember what happens with the others. I would suggest less ambiguous controls. Call me picky, but it would be a better UI for me.

    1 vote
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  13. (received this suggestion privately)

    Create an invite tab where you can create a game and invite someone to it. In this tab, you can also see invitations that people have sent to you. Perhaps there would be a visual indicator (like a number) on the tab of how many invites you have, so you would know when someone has created a new invitation for you.

    1 vote
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  14. Right now, the chat waits until the next time a refresh is run to send a message that you typed. It should be possible to make this faster by sending the message immediately when you chat. Perhaps an refresh could even be run at the same time if that refresh call can e optimized enough.

    1 vote
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  15. 0 votes
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  16. I want to be able to chat with people on games.wtanaka.com through google chat/google talk/gmail

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  17. Allow people to see the game visually, and step forward and backward through the (simultaneous) turns.

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  18. That way, I can play a game by email (PBEM). Or if for some reason there's a need to put a game on hold and come back to it later, I know when the other player(s) have made their moves and it's my turn.

    3 votes
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  19. That way, I can kibitz, or have a private conversation about any other subject with my friend on games.wtanaka.com

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  20. I'd like to be able to play a game without the general public being able to watch the game

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